# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Super Meat Boy Template

game: Super Meat Boy
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Super Meat Boy:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  goal:
    # Larries: Beat the Larries in Chapter 5
    # Light World: Beat LW Dr. Fetus after collecting the 6 chapter keys
    # Dark World: Beat DW Dr. Fetus after completing 85 DW levels
    # Light World Chapter 7: Beat all of Light World Chapter 7
    # Dark World Chapter 7: Beat all of Dark World Chapter 7
    # Boss Tokens: Collect all the boss tokens
    # Bandage: McGuffin hunt to collect all the bandages
    # Achievements: Obtain X amount of Achievement Tokens
    larries: 0
    light_world: 50
    dark_world: 0
    light_world_chapter7: 0
    dark_world_chapter7: 0
    boss_tokens: 0
    bandages: 0
    achievements: 0

  boss_req:
    # How many boss keys are required to fight the boss (only affects Chapters 1-5)
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 20
    17: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-20: 0 # random value between 0 and 20

  lw_dr_fetus_req:
    # How many boss keys are required to fight LW Dr. Fetus
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 5
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-5: 0 # random value between 0 and 5

  bandages_amount:
    # If your goal is bandages, how many are required to goal
    # For each chapter enabled there are 11 bandages in LW (8 if its chapter 3) and 9 bandages in DW (12 if its chapter 3)
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100

  boss_tokens:
    # Enable this setting if you want to put boss tokens on all the bosses to require to goal
    # Disable this setting if you need to collect all the chapter keys to reach your goal (this only applies if your goal is to beat lw/dw chapter 7).
    # This setting will always be on if goal is boss tokens
    # Another random chapter with a boss will be added if boss tokens is required but your only chapter is 5
    'false': 50
    'true': 0

  boss_token_req:
    # How many boss tokens require to goal
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 6
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-6: 0 # random value between 1 and 6

  bandages:
    # Enables the bandage collectibles as locations.
    'false': 50
    'true': 0

  dark_world:
    # If the goal is LW Dr. Fetus or LW Chapter 7, enable dark world levels
    # This setting will always be on if your setting is DW Dr. Fetus or DW Chapter 7
    'false': 0
    'true': 50

  chapters:
    # Which chapters should be in the pool
    # Enter any number between 1-7 for the respective chapter to be in the pool
    # Enter "Random-X" with X being a number between 1-4 random chapter(s)
    # Enter "Random-X+" with X being a number between 1-6 random chapter(s) with the inclusion of the last 2 chapters
    # If you enter ["5", "Random-4+"] then chapter 5 and 4 other random chapters will be selected.
    # If any of the last 3 chapters aren't in the pool, your goal will be boss tokens.
    # If DW Dr. Fetus is a location, a random number of chapters between 1-5 will be added to assure you can beat at least 85 DW levels.
    ['1', '2', '3', '4', '5', '6']

  starting_chpt:
    # Choose Starting Chapter
    # If your starting chapter isn't in the list of chapters, a random one from that list will be picked.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 7
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-7: 0 # random value between 1 and 7

  starting_char:
    # Choose Starting Character
    # If you start in Chapter 6, your character will be Meat Boy
    # If you start in Chapter 7, your character will be Bandage Girl
    meat_boy: 50
    8bit_meat_boy: 0
    4bit_meat_boy: 0
    4color_meat_boy: 0
    commander_video: 0
    jill: 0
    ogmo: 0
    flywrench: 0
    the_kid: 0
    josef: 0
    naija: 0
    runman: 0
    steve: 0
    meat_ninja: 0
    brownie: 0

  achievements:
    # Puts most steam achievements in the pool
    'false': 50
    'true': 0

  deathless_achievements:
    # Puts all deathless achievements in the pool
    'false': 50
    'true': 0

  speedrun_achievements:
    # Puts all speedrun achievements in the pool
    # Dark world levels will automatically be enabled if this is turned on.
    'false': 50
    'true': 0

  achievement_goals:
    # Which achievements should count towards the goal.
    # If none are present, the normal achievements will be on.
    # Valid options are "normal", "deathless", "speedrun"
    # Achievements will be automatically turned on if they are present in this option
    # This setting does nothing if your goal is NOT achievements.
    ['normal']

  achievement_tokens:
    # Tokens needed to reach goal. Max varies by settings:
    # Normal: 2 base, 2 per chpt 1-6 (12 total), +1 with any chpt 1-5, +1 chpt 7, +2 DW, +1 DW + chpt 6, +1 DW + chpt 7, +3 bandages, +3 bandages + DW
    # Speedrun: 1 per chpt 1-5 (5 total)
    # Deathless: 1 per chpt 1-7 (7 total, 14 total with DW)
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 45
    18: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-45: 0 # random value between 1 and 45

  bandage_fill:
    # What percentage of the multiworld should the remaining items be bandages.
    # This setting only works if your goal is bandages
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  death_link_amnesty:
    # How many deaths should it take to send a DeathLink
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 20
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-20: 0 # random value between 1 and 20

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
